Licensing issues with the ARDrone.Net library

by Stephen Hobley on November 10, 2010

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I just received an email from Parrot in France regarding potiential licensing issues with the ARDrone.Net library we plan on releasing this week.

The essence of the communication states that developers are only allowed to release games using the official SDK from Parrot, and not other derivative works. A .Net SDK is in apparent violation of these terms. It goes on to say that they are currently looking to revise the license.

As soon as we get the go ahead from Parrot Thomas, Julien and I will be able to release software as planned.


We have to delay the release until the license can be updated.

Stay tuned…


{ 5 comments… read them below or add one }

Frenkys November 11, 2010 at 7:58 am

If nothing happens, how long you plan to wait?

Stephen Hobley November 11, 2010 at 9:26 am

They gave us a time frame, and it’s not too long to wait.
But I can’t really say much more at the moment.

James November 15, 2010 at 8:55 pm

Looking forward to seeing the library. Can’t wait!

Beni November 16, 2010 at 2:56 pm

Im trying sooo hard to sit still. I have thought long and hard on how this library might look. I bet its perfect. Just perfect. Compared to FreeFlight, and the compiled win32 SDK this is going to be awesome! Just can you give us maybe clues? like are we cold or warm on release?

Stephen Hobley November 16, 2010 at 2:59 pm

Beni – it should be within the next seven days – but these things are subject to change (sigh).

Parrot acknowledges that they are leaving money on the table by not having a good .Net SDK and they want to do it – they just have to get it cleared by the lawyers.

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