Everything Else

Machinarium

December 10, 2010
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Strange and compelling. Two words I would use to describe the game Machinarium. I keep thinking of Terry Gilliam cartoons from the old Monty Python series as I play it. The beautiful hand drawn environments, the unusual score, and the puzzles ranging from pretty obvious to fiendishly difficult make for a thoroughly enjoyable experience. It […]

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Failed MS Kinect scalpers sculk back to return sensors…

December 3, 2010
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No you can’t have it, this one’s mine… Quick! Everyone run to Meijer and Walmart – apparently there’s been a glut of Kinect sensor returns – as Black Friday product scalpers fail to sell the devices through online fast-buck engine Ebay. I literally walked up to the counter just as one was being returned – […]

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Seriously impressive application of 3D projection

December 2, 2010

I just stumbled across this after reading about Apple’s patent on glasses free 3D technology, and was seriously impressed (way more than by the patent). (via http://www.reelseo.com/lithuanian-viral-video/) Apparently, in 2009 Sony hired Publicum Media to create a promotional movie for an upcoming line of mobile phones in Lithuania. The intention was to project this movie […]

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C# SDK for AR Drone now available

November 28, 2010
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We got the OK from Parrot a couple of days ago to release the source code for the C# .Net ARDrone API . It can be downloaded from here. Big thanks to Thomas and Julien for all their help with this project – there’s no way I could have finished it without them. Note : […]

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Download Windows control application for the AR Drone

November 24, 2010
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I recently asked Parrot if it would be OK to release a binary version of our AR Drone Windows control application. …and they said yes it would. So while we’re all waiting for the license on the SDK to be sorted out – here’s the control app. Built in release mode – you might have […]

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Still no news from Parrot on releasing ARDrone.Net

November 19, 2010
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I was hoping to hear back from Parrot in France regarding the release of our .Net SDK for the AR Drone. We were all set to make a release last week, but at the 11th hour we received an email from Parrot asking us to wait until they had created a new license structure to […]

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Licensing issues with the ARDrone.Net library

November 10, 2010
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I just received an email from Parrot in France regarding potiential licensing issues with the ARDrone.Net library we plan on releasing this week. The essence of the communication states that developers are only allowed to release games using the official SDK from Parrot, and not other derivative works. A .Net SDK is in apparent violation […]

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Tesla Coil running from 12V DC

November 6, 2010

I found a neat design for a pulsed 12V DC Tesla coil – unfortunately the website was in Hungarian, but I was able to figure most if it out. After fixing up a few dry joints, I managed to get it running… You can check out the original Hungarian site here: http://skory.z-net.hu/tesla/mini_tesla.html

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ARDrone.Net C# library – release next week

November 5, 2010
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Just a quick update on the ARDrone.Net library. Thomas Endres and Julien Vinel have been a great help in getting this library under control. We have almost everything complete (apart from the darned documentation) – so expect a release of the this code within the next seven days. There are samples in WPF and Windows […]

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What do you see…?

October 23, 2010
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Someone recently described this effect to me, and it does seem to work. I put together the above image in Photoshop. It’s based on the classic chessboard illusion. Looking at the image above – what do you see? Are the diamonds getting progressively darker as you move down? I would stop reading and take a […]

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